


Thompson: Since we launched Torchlight III in Steam Early Access, our community has given us solid feedback. Shacknews: What were some of the main issues players complained of with the original Relic system?
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It was a culmination of community and internal conversations and feedback that really propelled this update Thompson: We read countless Early Access Steam reviews, bug reports, Discord chats, and even had private meetings with some of our more active community members to gauge their opinion on the current system and the potential change. Shacknews: What type of feedback allowed you to help shape this new addition to the game? It’s been nice to see the other Relics getting some use and playtime, which brings some diversity when it was initially lacking. It provides a better balance for Relics overall, as they weren’t balanced previously and now we can really lean into each of them as individual trees with individual strengths. It will bring out specific strengths and weaknesses with particular combinations that we can work to tune and balance. The update will probably create some fun group mechanics as they are each more attuned to a specific combat style. Now that they are all part of the same family skill tree, we have a better set of options to make skills more interesting and integrated. Thompson: Players have a real option to get creative and unique. Shacknews: How do you think the Relics will transform the current game meta? This wide variety of choices provides more of a reason for players to start and try new characters and class/group combinations. A Dusk Mage with Bane will play much differently than a Dusk Mage with Blood Drinker. Because of each relic’s strategic difference, this combination truly leads to a unique character. Just like old school ARPGs of yore, this is a choice you make when you start the game and you’ll need to create a new character to try a new class + relic combination. Shacknews: Will there be opportunities for characters to change their permanent Relic after selecting it later on in the game? In this latest update, each relic also fills a strategic role: consistent damage, random damage, summoning, healing and crowd control. For a while, these relics focused on different elements: fire, ice, poison, physical and electricity. Eventually, those cool powers and ideas condensed into our current 5 relics. We started with a couple dozen different relic weapons that each had one power. Tyler Thompson, Project Lead: Relics have gone through a long journey during our development. Shacknews: How did you determine the different types of Relics for players to choose from? If you can't wait to dive into Torchlight 3 or have had concerns about the way Relics are handled in the past, hopefully you'll find this particular interview an insightful one. Shacknews was lucky enough to speak with Torchlight 3 project lead Tyler Thompson at Echtra Games about the way Relics have now been transformed as well as how they'll make Torchlight 3's endgame a different experience.

The game may remain in Early Access, but it's just received a major update that changes up the way players can interact with the Relic subclass assignment when customizing their characters. Please check your PM inbox for a message from staff to ensure you're not missing out on your key.Torchlight 3 is an excellent addition to the Torchlight family that reinforces that innate need to click, kill enemies, and gather loot deep inside us. The winners will be announced shortly after the deadline. If you leave multiple comments, only your most recent one will be considered for the draw.
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